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Need for speed prostreet pc
Need for speed prostreet pc










need for speed prostreet pc

This is understandable on the Wii because the default controls aren't very good. You won't even need these markers on the Wii and PlayStation 2-you really have to slam into something incredibly hard to register even a slight amount of damage. Damage plays a more pronounced role this time around you'll have to repair damaged cars, but you always have enough damage-repair markers to take care of things. Getting chased by the five-0 was easily the best part of the last few games, so its omission here is huge.

need for speed prostreet pc

Since you're on a track there are no shortcuts, so many of the courses end up feeling the same, especially since a "new" course is just an old one with a few different turns. Some of the later cars you unlock, like the Lamborghini and Zonda, are superfast, but for the first 50 races you'll be racing some rather pedestrian vehicles. The game also grows tiresome because the action on the track just isn't that exciting. This makes the game grow old quickly, a problem when there are so many events to slog through before you reach the end. Many of them feel the same-you just want to go fast. While there's no shortage of events, there isn't a whole lot of variety.

need for speed prostreet pc

It's fun for a bit, but gets old quickly thanks in no small part to the preceding minigame in which you have to heat up your tires-it's lame, and you have to do it before each of the three rounds. You'll also be doing a lot of drag racing. Drift racing is back, but has been revamped and is actually fun this time around since you don't lose all your points for going off the track. Other events have you trying to get the fastest time or highest speed through checkpoints, or the best time out of your class of cars. Grip races are standard races with eight cars on the track, and your goal is to finish first. Most of these will be familiar to anyone who's played previous Need for Speed games. Each race day consists of a number of different events. Thanks to the sheer number of race days you'll need to win, it will take a long time to get to Ryo. Ignoring the story, it's your goal to head to different events, dominate them, challenge the best of the best, and then take on Ryo, the man who disrespected you after your first race. The game still uses cutscenes to try to instill some story into the proceedings-something about Ryan getting dissed by a big-time street racer-but it's uninteresting thanks to terrible voice acting and unlikable characters. Unlike the last two Need for Speed games, which told the story of an underground street racer through campy yet entertaining cutscenes, ProStreet follows the legal street racing career of Ryan Cooper. Now Playing: Need for Speed ProStreet Video Review 1 By clicking 'enter', you agree to GameSpot's












Need for speed prostreet pc